Elliot Woods

Elliot Woods is a digital media artist from Manchester UK where he graduated with a Masters from the School of Physics and Astronomy. Elliot has contributed to the openFrameworks and VVVV creative coding platforms and has released over 100 open source libraries for free on GitHub.




99 robotic mirrors continuously move throughout the day to follow the sun like sunflowers. These mirrors, arrayed across two 5 meter tall towers and one 15 meter long track, each emit a beam of sunlight into a cloud of water mist. The beams are computationally aligned so that together they draw a bright circle in the air. Dependent entirely on the presence of the sun for its completion, the work explore s the possibilities and limitations of technology to capture what is out of reach, to harness nature and bring the sun down to earth. Collaborating with the natural fluctuations in the climate, Halo appears only for moments when the wind, sun, water and technology coincide , creating a form which exists between the material and immaterial.



Kimchi and Chips create phantoms of light in the air, crossing millions of calibrated beams with their series Light Barrier [2014-16]. The light installation creates floating graphic objects which animate through space as they do through time. Images are formed in a haze by crossing over millions of tight beams of light, creating phantoms which are simultaneously material and immaterial.



Elliot entered the arts following the founding of studio Kimchi and Chips in 2009 where he currently tests alternative relationships between images and reality. Here he participates in the conceptual and technical design of projects, and develops techniques in computer vision, machine learning and robotics. His works reveal the implicit nature of systems therein suggesting to audiences revelatory experiences about nature and reality. He has created large scale light field art installations which draw floating images of the sun out of sunlight, or moons from 600 calibrated projector beams.



Large scale media art, Volumetric image-making, Public art