Mark Chavez

Mark Chavez is an animation industry veteran who has worked at major animation studios on more than 15 award-winning feature films and innovative interactive titles. Mark is founding faculty for the animation area at Nanyang Technological University Singapore’s School of Art, Design & Media. He is chair of the SIGGRAPH Asia 2013 conference’s Art Gallery in Hong Kong and for the SIGGRAPH Asia 2008 Educators Program in Singapore. As a Primary Investigator, he was granted 2 million dollars of funding from the National Research Foundation / Media Development Authority of Singapore in 2008 to establish research in the School of Art, Design & Media at Nanyang Technological University. He has received funding from the Singapore research funding bodies for more than 15 million dollars with other academics as a co-Primary Investigator. In this capacity, he set up a research think tank for Content Development.

Mark’s most recent work with Fraunhofer MEVIS: Institute for Digital Medicine in digital medicine, arts, and STEAM was awarded at the academy awards qualifying Raw Science Film Festival 2019 in Los Angeles. A co-directed short film Chrysalis, (directed by Conradi I. and Chavez M.), based on a fable about a chrysalis struggling to become a butterfly, received a prestigious 2018 Lumiere Award by Advanced Imaging Society (AIS) Hollywood. In addition, the film received a 2017 Lumiere Award on behalf of Stereopsia Belgium, AIS and VR Society’s EMEA chapter (Europe, Middle East, and Africa).

Other new media works have been exhibited at international events such as Ars Electronica Festival (2015-2018), Media Architecture Biennial 2018 Beijing, Art|Sci Gallery UCLA 2018, Web 3D Art Gallery Brisbane 2017, Visualization Matters UNSW Sydney, Asia Animation Forum PISAF Korea 2017, and New Media Festival 2017. His other short animated films have screened at and received numerous awards from international film festivals.



My artistic practice strives to utilize digital multimedia techniques to tag visual meaning to tangible, recognizable ideas. I explore computer animation and emotive-abstraction, matching design to emotion, as based on previous academic research in audio-driven motion and real-time animation design. My work currently attempts to shape a design sense of an anthropomorphic world view with a contemporary scientific view. I exhibit my artwork as interactive, immersive fields, short films, and print.